![]() Piepiora said the team felt that the Nightmare dungeons in the game were “dramatically overdone” and that level 100 Nightmare dungeons were “excruciatingly difficult” for most classes, causing players to aim for very specific builds. In the short term, after the 1.1.0 patch, there will at least be a quick fix to bring things back into balance. ![]() Fletcher said of the reduction, “We know it’s bad, we know it’s not fun,” adding, “We have no plans to ever do a patch like this again.” In the livestream, Associate Director Joe Piepiora, Game Director Joe Shely, and Community Chief Adam Fletcher all acknowledged complaints about the patch massively reducing player performance for some builds. And they promise there won’t be any more updates like this in the future – at least not in the way that happened this week. Three directors are working on it Diablo IV Yesterday there was a campfire chat livestream stating that they will be changing the way they roll out patches after an incremental version 1.1.0 patch for the game abruptly weakened player builds (via IGN).
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